What if a life story moved forward one year at a time while you watched? Project Moon Life turns that premise into a browser-based simulation. A new person is born into the city at regular intervals, and the player follows one character through the events that shape their life.
I explored the game on October 15, 2026. The site describes itself as an unofficial, nonprofit fan work inspired by Project Moon. Its story events and numbers are fictional, and the creators state that the game is not affiliated with the original work or its creators.

A life that runs on a clock
The central mechanic is time. According to the game's start page, one in-game year takes about one real-world minute. You can adjust the pace from 1× to 32×, so a run can unfold slowly or move through years quickly. Major decisions pause the clock; smaller choices may keep the countdown running.
That structure gives ordinary decisions a different weight. You are not simply selecting a sequence of scenes from a menu. Time keeps passing between events, and the character's circumstances can change while the story advances. The game also limits how much you control at the start: you cannot choose your character's birthplace or family, and a life may begin at one of several companies or on the edge of the city.
Before a run, you can enter a name, select a gender, and optionally provide a random seed. The page says that the same seed and the same choices reproduce the same life. A seed can therefore help you revisit a particular run or compare how a different decision changes its path.
How to try a first run
Start by entering a name and choosing whether to use a seed. If you want to see more of the narrative details, begin at a slower speed; once you understand how the choices work, you can increase the pace. When a major decision pauses the clock, read the available options before continuing. The game is built around watching a life develop, so it is worth taking a moment with the choices instead of treating each screen as a button-mashing step.
You can also keep a seed and replay with different choices. That makes the simulation easier to explore: rather than assuming one run represents the only possible story, you can use repeated runs to see how the same starting conditions branch.
Who might enjoy it?
Project Moon Life is best suited to players who like narrative simulations, constrained choices, and stories that unfold over time. The clock creates a simple tension: some events ask for attention while the rest of the character's life continues around them.
The subject matter is not light. The game's notice mentions death, illness, crime, and mental breakdowns, and recommends the experience for ages 15 and up. If you are looking for a cheerful everyday-life simulator, this may not be the right fit. If you are comfortable with darker fictional themes and want to see how a life story changes as time advances, its premise is more compelling.
Because it is a fan-made work, treat it as a separate creative interpretation rather than an official Project Moon release. The disclaimer is clear about that distinction, and the game's fictional events should be read as part of its simulation, not as factual information about the original setting.
The short version
Project Moon Life combines a ticking clock, choices, and repeatable starting conditions in a compact browser experience. Its most interesting feature is the way the passage of time shapes the story: some decisions interrupt the flow, while others arrive as life keeps moving. Try it if you enjoy observing how a character's circumstances develop, and check the content notice first if its darker themes may be difficult for you.